This session is meant to provide more opportunities to practice your drawing skills, some theory and techniques for applying them to your teaching in mediated ways, ie. videos, “explainers”, white board videos, and the like. There are many ways to make a videos of your doodles, some technical challenges (and choices) lie ahead.
Make your doodles dance.
One of the educational goals of the GV II session is for participants to experience the many ways visual practice can inform their teaching, research, and general communication around their ideas. In GV I we explore the essentials of a visual vocabulary, in GV II we look at outputs for that vocab. In many cases this means videos.
Check out our video syllabus:
Fore more details on making movies or “explainer videos” from your drawings (and so many videos), check out Jasons post “Teaching through whiteboarding“.
Much of this video material is covered in Going Visual I, but as a review, it summarizes and models our evolving practice nicely. As an educator, making educational videos is tempting and there are many options and techniques to choose from. Not only does the Sketcho Frenzy vid explain what is happening, it also demonstrates an interesting product that you could create.
Sketcho Frenzy: The Basics of Visual Note-taking
Picking up where we left off in Going Visual I, there is obviously great power in simple lines and shapes to communicate information. But why stop there? Text content is a great part of educational material (in fact it is dominated by it) so lets look at working the image and text together.
Explain a bit about letters, Upper/lowercase Size, Style, Serif, Sans-Serif, Script
Letters and numbers can be visual elements, as well.
Using your sketchbooks find and practice a new type of letter set, or
Yonkoma – 4 cell manga in which the cells are arranged vertically.
Ki (起):The first panel forms the basis of the story; it sets the scene.
Shō (承): The second panel develops upon the foundation of the story laid down in the first panel.
Ten (転): The third panel is the climax, in which an unforeseen development occurs.
Ketsu (結): The fourth panel is the conclusion, in which the effects of the third panel are seen.
Storytelling can be an elusive art form when it is not part of your culture or training. By synthesizing the essential elements of a complex narrative down to a very minimal set of icons, you can experience the work of the visual story teller for yourself. One exercise you can do to help practice these skills is the “Four icon challenge“.
Kyle Tezak, a designer in Minneapolis published the 4 icon challenge as a “fun design” activity, but ended up pushing it further than expected. Unlike Yonkoma, which arranges its panels vertically, the default for Kyles designs are horizontal, but we needn’t be restricted in either way.
“This personal project attempts to boil down stories into four icons while keeping the narrative intact. The project started as a fun design challenge for me to do in my spare time, but I actually ended up learning a lot about the significance of objects and themes in storytelling. It also forced me to re-examine some of my favorite stories and gain a deeper understanding of them.”
TIP: To find a wide selection of free icons and visual references, a great resource is The Noun Project. As we discussed in Going Visual I, icons are a powerful and efficient way to visually communicate large concepts and ideas.
– Switch and repeat
– Gather for critique
Modified from “A Better Icebreaker”
Examples of visuals in courses (internal)
Drawing Apps (for ipad)
Drawing Apps (for surface pro)
Websites for hosting/sharing/embedding visuals
Innovations of drawing in the classroom