Here it is, the Spring 2017 cohort for the EdMedia Program (EMP) Participants were introduced to the inner workings of the program, as well have begun their transmedia experience. Some great discussions were had all around, and with the largest group to date, we are looking forward to seeing all the creative works that will come forth. If you are following along at home, be sure to check our home page for updates as to the mystery of the quartz parrot, a real knuckle biter.
Let us know any feedback and reactions you ahve had on the first day, and we will see you on thursday!
What is Transmedia Storytelling?
Transmedia storytelling is a narrative that is told across various mediums, such as print, graphics and video. In The Quartz Parrot, the aim is to also involve the participants in the storytelling, as you learn skills and create pieces that in turn become part of the story. In the end, the goal is to learn basic skills in producing media for your courses, while taking part in an engaging story where you (hopefully) solve the mystery of the missing artifact.
Each EMP session will involve creating pieces to help solve the transmedia mystery of The Quartz Parrot.
Session 1: Kickoff – Introduction to transmedia and The Quartz Parrot
Session 2: OER and Copyright – finding and modifying a Creative Commons picture of the Quartz Parrot
Session 3: Going Visual – creating drawings of suspects and a storyboard of the events of the crime
Session 4: Graphic – using a map of area where the Parrot was stolen and organizing pictures and text of the evidence, suspects and experts
Session 5: Audio and Podcasting – interviewing three expert witnesses in a scripted podcast to be recorded, edited and posted online
Session 6: Smartphone Video Production – interviewing the three suspects on video to be recorded, edited and posted online
Session 7: Reflections and Future Projects – the previous podcasts and videos will be watched together and participants will be able to discuss and solve the crime of The Quartz Parrot while reflecting on what they have learned and where they want to take their new skills.
In the EMP we discuss the Absorb, Do, Connect Learning Activities from the work of William Horton in E-Learning by Design:
“Activities are necessary to provoke learning experiences. Used in combination, learning activities can accomplish difficult learning objectives.” – William Horton
Absorb activities – read, listen and watch
Do activities – exercise newly acquired skills. Take action and practice!
Connect activities – Application to original course work…
|Objective||Students will be able to define Foley production and be able to perform original Foley for an animated short.|
|Read articles and watch a short film on Foley performance for animation||Absorb|
|Practice specific hands-on Foley activities in class with instructor guidance (developing mechanical skills)||Do|
|Create an original Foley recording work to an animation and submit it for critique by instructors and students||Connect|
Define = Knowledge
Perform = Synthesis
Popular Absorb activities:
- Physical demonstrations
Popular Do Activities:
- Hands-on Practice Activities
- Discovery Activities with Role play
- Games & Simulations
Popular Connect activities:
- Original work
- Group Critique
- Brainstorming activities
From E-Learning by Design by William Horton